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Chip 1997 June
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CHIP Turkiye Haziran 1997.iso
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wr3d
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stunt_1
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xst1gc02.x
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1997-02-18
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218 lines
xof 0302txt 0064
template Header {
<3D82AB43-62DA-11cf-AB39-0020AF71E433>
WORD major;
WORD minor;
DWORD flags;
}
template Vector {
<3D82AB5E-62DA-11cf-AB39-0020AF71E433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template Coords2d {
<F6F23F44-7686-11cf-8F52-0040333594A3>
FLOAT u;
FLOAT v;
}
template Matrix4x4 {
<F6F23F45-7686-11cf-8F52-0040333594A3>
array FLOAT matrix[16];
}
template ColorRGBA {
<35FF44E0-6C7C-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<D3E16E81-7835-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template IndexedColor {
<1630B820-7842-11cf-8F52-0040333594A3>
DWORD index;
ColorRGBA indexColor;
}
template Boolean {
<4885AE61-78E8-11cf-8F52-0040333594A3>
WORD truefalse;
}
template Boolean2d {
<4885AE63-78E8-11cf-8F52-0040333594A3>
Boolean u;
Boolean v;
}
template MaterialWrap {
<4885AE60-78E8-11cf-8F52-0040333594A3>
Boolean u;
Boolean v;
}
template TextureFilename {
<A42790E1-7810-11cf-8F52-0040333594A3>
STRING filename;
}
template Material {
<3D82AB4D-62DA-11cf-AB39-0020AF71E433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshFace {
<3D82AB5F-62DA-11cf-AB39-0020AF71E433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template MeshFaceWraps {
<4885AE62-78E8-11cf-8F52-0040333594A3>
DWORD nFaceWrapValues;
Boolean2d faceWrapValues;
}
template MeshTextureCoords {
<F6F23F40-7686-11cf-8F52-0040333594A3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshMaterialList {
<F6F23F42-7686-11cf-8F52-0040333594A3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material]
}
template MeshNormals {
<F6F23F43-7686-11cf-8F52-0040333594A3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template MeshVertexColors {
<1630B821-7842-11cf-8F52-0040333594A3>
DWORD nVertexColors;
array IndexedColor vertexColors[nVertexColors];
}
template Mesh {
<3D82AB44-62DA-11cf-AB39-0020AF71E433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
Header {
1;
0;
1;
}
Mesh {
8;
-8910.254883;-2062.205566;-4142.449219;,
-8927.262695;-2062.810547;-4151.095703;,
-8944.484375;-2062.695068;-4116.949707;,
-8927.475586;-2062.089355;-4108.303223;,
-8911.675781;-2072.076660;-4138.673828;,
-8928.686523;-2072.682129;-4147.322266;,
-8944.493164;-2062.794922;-4116.922363;,
-8927.483398;-2062.188721;-4108.272949;;
10;
3;5,0,4;,
3;1,0,5;,
3;6,1,5;,
3;2,1,6;,
3;7,2,6;,
3;3,2,7;,
3;4,3,7;,
3;0,3,4;,
3;6,4,7;,
3;5,4,6;;
MeshMaterialList {
1;
1;
0;;
Material {
1.000000;1.000000;1.000000;1.000000;;
15.000000;
1.000000;1.000000;1.000000;;
0.000000;0.000000;0.000000;;
TextureFilename {
"arrow3.tga";
}
}
}
MeshNormals {
20;
0.430571;-0.375827;-0.820586;,
0.892087;0.043605;0.449754;,
0.430554;-0.375783;-0.820616;,
-0.892064;-0.043953;-0.449766;,
-0.892037;-0.044648;-0.449752;,
-0.443414;0.219365;0.869058;,
-0.441536;0.293072;0.848030;,
0.316291;0.132297;0.939392;,
0.430571;-0.375827;-0.820586;,
0.316291;0.132297;0.939392;,
-0.098541;-0.960271;0.261091;,
0.430571;-0.375827;-0.820586;,
-0.892091;-0.043259;-0.449780;,
-0.098554;-0.960275;0.261075;,
-0.892064;-0.043953;-0.449766;,
-0.442686;0.144369;0.884978;,
-0.098541;-0.960271;0.261091;,
-0.443414;0.219365;0.869058;,
-0.442686;0.144369;0.884978;,
-0.098541;-0.960271;0.261091;;
10;
3;11,0,8;,
3;2,0,11;,
3;14,3,12;,
3;4,3,14;,
3;17,5,15;,
3;6,5,17;,
3;9,7,18;,
3;1,7,9;,
3;16,10,19;,
3;13,10,16;;
}
MeshTextureCoords {
8;
-0.997149;-3.024592;,
1.000446;-3.024736;,
1.000855;0.998016;,
-0.996944;0.998101;,
-0.997660;-2.463133;,
1.000344;-2.463373;,
1.000651;1.001994;,
-0.997251;1.002226;;
}
}